SLIME GAME GUIDE
Plan the landing before the leap.
A bigger pull is not always a better jump. Use the dotted arc to find a landing with room for the slime’s remaining momentum.
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Choose your launch.
Drag back anywhere in the game and release to hop. A longer pull adds power. You can also set the angle and power sliders, then press Hop. With the game focused, arrows adjust the aim and Space jumps.
Read the island ahead.
Look at the width of your landing, the next gem and the direction you need afterwards. A steeper angle gives height; a shorter pull helps with nearby platforms. Pink pads bounce automatically, so plan what comes after them.
Keep the bounce going.
Landed islands count down, crack and fall away. A fall ends the attempt. Retry starts the current level with fresh islands and gems; earned stars and unlocked levels remain saved.
Make it three stars.
Reach the portal for one star, collect all three gems for two, then finish with every gem, no falls and within the shown jump target for three. Finish each journey level to open the next; revisit unlocked islands whenever you like.
Ready for another game? See how the daily leap works.
Make the crew member in your game your own in Your Zubboo. Visit Your saves to export or remove this site’s local data.