SLIME GAME GUIDE

Plan the landing before the leap.

A bigger pull is not always a better jump. Use the dotted arc to find a landing with room for the slime’s remaining momentum.

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Choose your launch.

Drag back anywhere in the game and release to hop. A longer pull adds power. You can also set the angle and power sliders, then press Hop. With the game focused, arrows adjust the aim and Space jumps.

Read the island ahead.

Look at the width of your landing, the next gem and the direction you need afterwards. A steeper angle gives height; a shorter pull helps with nearby platforms. Pink pads bounce automatically, so plan what comes after them.

Use your checkpoints.

Little flags mark safe checkpoints. Falling sends you back there after a short reset and keeps gems collected during that attempt. Retry starts the level again and resets its jumps, falls and gems, while earned journey stars remain.

Make it three stars.

Reach the portal for one star, collect all three gems for two, then finish with every gem, no falls and within the shown jump target for three. Finish each journey level to open the next; revisit unlocked islands whenever you like.

Ready for a shared challenge? See how the daily leap works.

Make the crew member in your game your own in Your Zubboo. Visit Your saves to export or remove this site’s local data.